Wednesday, December 2, 2009
Night shift by DarkStar.
We tried an interesting experiment this week. We've been working on some music for Paladin Studios with an extreme deadline of 16 hours. During that time we finalized two tracks to help out our friends at Paladin. Although in the end the producer of the game was very happy with the tracks, he thought they were not 100% nailing the character of the game. We proved that we can work under the hardest conditions.
Even though our two tracks are not being used in that project, we could still use them in future projects.